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All the modeling has been done inside Autodesk Maya. Since my intention was to use the model mainly in game engines, it was part of my overall goal to keep the model as low poly as possible.


Wireframe render of the model in Maya.


I used Marmoset Toolbag 2.0 to render the model in a game engine-like environment.


All the materials have been added inside the Toolbag software.


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